This is one aspect of the package that most people don’t really care about but I obsess over more than I should, especially for a device that will likely sit far behind or away from your active desk space. I could definitely see future iterations of the Ripsaw featuring a Chroma logo instead of just gloss black but I respect the restraint from Razer on this. I say “understated” in this context because I partially expected the Ripsaw to be Chroma-enabled. It’s very understated with only red and green lights and combinations of blinking and pulsing to tell you the status of the device. Once you do plug the device in, the only light you’ll be getting is the status light on the front face of the Ripsaw. The spot gloss, as it were, for the Razer logo is such a nice way to have the logo appear subtle. Before even plugging it in, the combination of matte and gloss black on the device is striking. I personally enjoy the look of every Razer product I’ve come into contact with and this is no exception. Technical specs aside, the Razer aesthetic comes to the Ripsaw very well. The component cable options in particular were kind of surprising to find in the device since I don’t personally use that stuff anymore. Based on the I/O alone, you can adapt the Ripsaw to function more like a hardware mixer of sorts if you really needed to, but most of my usage, and probably most of the average use, is just as an HDMI device. The Ripsaw also features two 3.5mm audio jacks that you can use to plug in a mic and an auxiliary music player to mix straight through the device. I primarily used the Ripsaw as an HDMI device but there are component options available including a PS3 specific cable. The Razer Ripsaw is a USB 3.0 device that supports up to 1080p 60fps capture. ![]() What is a modern capture card like, I wonder. Fast forward many years and varying degrees of capture hardware and the Razer Ripsaw is sitting on my desk. After watching Call of Duty montages and gameplay commentary, however, I wanted to start to get into this world for real. I remember, years ago now, using my first capture card and it wasn’t even really designed for gaming in the first place. The pillar of streaming and making content on the internet for me is the presence and quality of capture cards.
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